The way damage, enemy health, and ammo drops are balanced seems to be based on the first DS, where enemies are slower and tougher, rather than DS2, where enemies are faster but more frail. In the original, arms could be severed more easily than legs. All notes will be for Hard difficulty.Īrms and legs seem to be equal in health - that is, they take the same amount of damage to sever. I'll also talk about enemies and the best options for killing them, either quickly or economically.įirst, I want to talk about general changes to combat, enemies, and progression. I’ll be talking about which weapons are most useful, their stats, what role they play in combat, and how changes to gameplay (or to the weapon itself) have affected their position in the rankings, relative to the original game. My guess is they just make a new game, be that a DS4 or they treat DSR as a reboot and make a sequel to it that serves as a "new" DS2.This is a write-up comparing all the weapons of the Dead Space Remake. Honestly I imagine they don't bother with a DS2R for this reason. It's a weird conundrum, because honestly while I like the style of game DS1 was going for DS2 was a better more linear cinematic shooter than DS1 was a systems driven survival horror game, while I like DSR better than both of them lol. So, what do they do? Do they remake the game DS2 actually is or do they make a sequel to DSR and totally change what DS2 is to make it more reflect DSR? If you do the latter you easily could piss off a lot of fans of DS2, while if you do the former you could kill a lot of goodwill the remake made and lead to a situation where people are very disappointed because DS2R is almost nothing like DSR1. DSR intentionally leverages the former way more than even the original did to rave success that everyone loves. I'm not sure how they make a ds2r that makes anyone happy tbh.ĭS2 OG ripped a lot of the interesting, system shock style systems driven survival horror elements out of the game in order to make it more more a half-life style linear more cinematic shooter.
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